Elo 1000–16005 weeks

Endgame Essentials

Convert your advantages. Defend the unwinnable.

A 5-week path covering the endgames every serious player must know. From king and pawn endings to rook endgames, you will learn to convert won positions and save difficult ones.

By the end you will be able to correctly handle the most common endgame positions and stop throwing away won games.

For: Players rated 1000–1600 who want to win the games they should win

Path Units (5)

1

King Activity and Opposition

  • Centralise the king in the endgame
  • Use and fight the opposition
  • Navigate the king to key squares
2

Pawn Endings

  • Calculate king and pawn vs king correctly
  • Create and push passed pawns
  • Use zugzwang as a winning weapon
3

Rook Endings

  • Apply the Lucena and Philidor positions
  • Cut off the enemy king with a rook
  • Activate your rook before pushing pawns
4

Minor Piece Endings

  • Win bishop vs knight in the right structure
  • Draw opposite-coloured bishop endings
  • Use knight vs bishop knowledge
5

Queen and Complex Endings

  • Convert queen + pawn vs queen endgames
  • Set up fortress positions to draw
  • Handle complex multi-piece endgames